Teacher guide ยท Think Lab ยท Medium ยท about 60 min

๐Ÿ๏ธ Island Survival Lab

Pupils practise problem solving and real life thinking and curiosity through "Island Survival Lab": Your boat washes up on an unknown island. Plan 5 days of survival.

Lesson guide

  1. 1. Hook ยท 5 min

    Show the ๐Ÿ๏ธ mission title and read the opening: "Day 1. Explore the beach โ€” tap the clues.". Take three quick guesses.

  2. 2. Model ยท 5 min

    Think aloud through the first step together. Use Cog the Owl's line as your prompt: "Good thinking. Show me the why."

  3. 3. Do ยท 35 min

    Pairs work through the 22 steps on screen or on the printed sheet. Circulate and ask "why?"

  4. 4. Discuss ยท 10 min

    Use two or three of the discussion questions. Ask pairs to share different answers, not just correct ones.

  5. 5. Reflect ยท 5 min

    Exit ticket: one sentence on how they used problem solving today.

Discussion questions

  • What was the hardest choice in "Island Survival Lab", and why?
  • Why did you put your first job first? Convince me โ€” explain your reasoning to a partner.
  • One thing you left behind will hurt later. Which, and why did you risk it โ€” explain your reasoning to a partner.
  • Day 3. The stream tastes odd. What do you do โ€” explain your reasoning to a partner.
  • Where could you use problem solving outside school this week?
  • If you did this again, what would you change?

Adapting it

Support: Read prompts aloud, pair with a confident partner, and accept spoken or drawn answers for writing steps.

Stretch: Set the Challenge tier (1 extra steps) and ask pupils to justify every answer in writing.

Curriculum links

  • National Curriculum: Maths: reasoning mathematically and problem solving
  • National Curriculum: Computing: logical reasoning and algorithms
  • PSHE: Living in the wider world: making decisions and evaluating choices

Pupil sheet

๐Ÿ๏ธ Island Survival Lab

Name: ____________________ ย  Date: __________

  1. 1. Day 1. Explore the beach โ€” tap the clues.

    Clue โ€” The wreck: A torn sail, a rope, two empty bottles and a metal tin.

    Clue โ€” The trees: Coconut palms, and a stream running out of the forest.

    Clue โ€” The sky: Heavy grey clouds. Rain is coming tonight.

    Clue โ€” The sand: Bird footprints โ€” and something bigger with claws.

  2. 2. Put your first four jobs in the smartest order.

    ___ Build shelter

    ___ Find fresh water

    ___ Look for food

    ___ Make a signal fire

  3. 3. Why did you put your first job first? Convince me.

  4. 4. Day 2. You can carry 10 kg back from the wreck. Choose your kit.

    Budget: ยฃ10

    โ˜ Rope (2kg) โ€” ยฃ2

    โ˜ Metal tin (1kg) โ€” ยฃ1

    โ˜ Sail cloth (3kg) โ€” ยฃ3

    โ˜ Fishing line (1kg) โ€” ยฃ1

    โ˜ Toolbox (4kg) โ€” ยฃ4

    โ˜ Books (3kg) โ€” ยฃ3

    โ˜ Torch (1kg) โ€” ยฃ1

    โ˜ Blanket (2kg) โ€” ยฃ2

    Total spent: ยฃ______

  5. 5. One thing you left behind will hurt later. Which, and why did you risk it?

  6. 6. Day 3. The stream tastes odd. What do you do?

    โ˜ Drink it โ€” you're thirsty

    โ˜ Boil it in the metal tin first

    โ˜ Drink sea water

    โ˜ Wait for rain and hope

  7. 7. Match each problem to your best tool.

    Rain at night โ†’ ________________

    Catching dinner โ†’ ________________

    Being seen by a plane โ†’ ________________

    Carrying water โ†’ ________________

  8. 8. Day 4. Something took your food store overnight.

    Clue โ€” Tracks: Small paw prints, four toes, leading into the trees.

    Clue โ€” The store: Chewed, not smashed. Something clever with hands.

    Clue โ€” The night: You heard chattering around midnight, high in the palms.

  9. 9. So what took it?

    โ˜ A big cat

    โ˜ A monkey

    โ˜ The tide

    โ˜ A bird

  10. 10. Design a food store the thief can't beat. Describe how it works.

  11. 11. Day 5. A ship passes far out. One move only.

    โ˜ Shout

    โ˜ Light the signal fire with green leaves for thick smoke

    โ˜ Swim to it

  12. 12. Write your island diary: the smartest thing you did and the one mistake you'd fix.

  13. 13. Chapter 2, Day 6. The rescue ship never came. What is your new priority?

    โ˜ Keep waiting on the beach

    โ˜ Set up a proper camp that can last months

    โ˜ Build a raft today and leave

  14. 14. Sketch your long-stay camp in words: shelter, water, food store, signal.

  15. 15. You have 20 hours of energy this week. Spend it (at least 4 jobs).

    Budget: ยฃ20

    โ˜ Dig a water well โ€” ยฃ6

    โ˜ Weave fishing nets โ€” ยฃ4

    โ˜ Build a raft โ€” ยฃ8

    โ˜ Map the island โ€” ยฃ3

    โ˜ Grow coconut seedlings โ€” ยฃ3

    โ˜ Rebuild the signal fire โ€” ยฃ2

    โ˜ Rest properly โ€” ยฃ3

    Total spent: ยฃ______

  16. 16. Which job did you cut, and what could go wrong because of it?

  17. 17. Day 9. You find the far side of the island.

    Clue โ€” A cave: Dry, high above the tide line, with old ash on the floor.

    Clue โ€” A wall: Stacked stones โ€” someone built this a long time ago.

    Clue โ€” The water: A calm lagoon, full of fish, sheltered from the wind.

    Clue โ€” The cliff: A clear view of the shipping lane. You'd see a boat for miles.

  18. 18. Should you move camp to the far side?

    โ˜ Yes โ€” better water, food and visibility

    โ˜ No, moving is too much effort

    โ˜ Split your supplies between both

  19. 19. Order the move so nothing is lost.

    ___ Carry water and tools

    ___ Move the food store

    ___ Rebuild shelter

    ___ Relight the signal fire

    ___ Scout the route

  20. 20. Match each risk to the way you'd reduce it.

    Storm at night โ†’ ________________

    Running out of water โ†’ ________________

    Illness โ†’ ________________

    Being missed by a ship โ†’ ________________

  21. 21. Day 14. A storm is coming and your raft is half built. What do you do?

    โ˜ Finish the raft in the rain

    โ˜ Tie the raft down and shelter in the cave

    โ˜ Launch it now

  22. 22. Final report. What did the island teach you about planning ahead?