Teacher guide ยท Think Lab ยท Easier ยท about 30 min

๐Ÿค– Pet Data Detective

Pupils practise problem solving through "Pet Data Detective": Sort information and read a simple tally.

Lesson guide

  1. 1. Hook ยท 5 min

    Show the ๐Ÿค– mission title and read the opening: "Pets voted for: cats 4, dogs 6, rabbits 2. Most votes?". Take three quick guesses.

  2. 2. Model ยท 5 min

    Think aloud through the first step together. Use Cog the Owl's line as your prompt: "Good thinking. Show me the why."

  3. 3. Do ยท 10 min

    Pairs work through the 5 steps on screen or on the printed sheet. Circulate and ask "why?"

  4. 4. Discuss ยท 10 min

    Use two or three of the discussion questions. Ask pairs to share different answers, not just correct ones.

  5. 5. Reflect ยท 5 min

    Exit ticket: one sentence on how they used problem solving today.

Discussion questions

  • What was the hardest choice in "Pet Data Detective", and why?
  • Pets voted for: cats 4, dogs 6, rabbits 2. Most votes โ€” explain your reasoning to a partner.
  • What is data โ€” explain your reasoning to a partner.
  • Which is a fair way to count favourite pets โ€” explain your reasoning to a partner.
  • Where could you use problem solving outside school this week?
  • If you did this again, what would you change?

Adapting it

Support: Read prompts aloud, pair with a confident partner, and accept spoken or drawn answers for writing steps.

Stretch: Ask pupils to create their own extra step for a partner and explain the correct answer.

Curriculum links

  • National Curriculum: Computing: algorithms, debugging and online safety
  • National Curriculum: Maths: reasoning mathematically and problem solving
  • National Curriculum: Computing: logical reasoning and algorithms
  • PSHE: Living in the wider world: making decisions and evaluating choices

Pupil sheet

๐Ÿค– Pet Data Detective

Name: ____________________ ย  Date: __________

  1. 1. Pets voted for: cats 4, dogs 6, rabbits 2. Most votes?

    โ˜ Cats

    โ˜ Dogs

    โ˜ Rabbits

  2. 2. What is data?

    โ˜ A type of pet

    โ˜ Information we can collect

    โ˜ Only a computer game

  3. 3. Which is a fair way to count favourite pets?

    โ˜ Ask each person the same question once

    โ˜ Choose the answer yourself

    โ˜ Count one friend five times

  4. 4. Connect the clues to their meanings.

    Tally โ†’ ________________

    Category โ†’ ________________

    Total โ†’ ________________

  5. 5. Invent a vote for three imaginary pets. Give each a count and explain which wins.