Teacher guide ยท Think Lab ยท Easier ยท about 30 min

๐Ÿค– Robot Treasure Route

Pupils practise problem solving through "Robot Treasure Route": Give precise commands and repair a wrong turn.

Lesson guide

  1. 1. Hook ยท 5 min

    Show the ๐Ÿค– mission title and read the opening: "Which instruction is clearest for a grid robot?". Take three quick guesses.

  2. 2. Model ยท 5 min

    Think aloud through the first step together. Use Cog the Owl's line as your prompt: "Good thinking. Show me the why."

  3. 3. Do ยท 10 min

    Pairs work through the 5 steps on screen or on the printed sheet. Circulate and ask "why?"

  4. 4. Discuss ยท 10 min

    Use two or three of the discussion questions. Ask pairs to share different answers, not just correct ones.

  5. 5. Reflect ยท 5 min

    Exit ticket: one sentence on how they used problem solving today.

Discussion questions

  • What was the hardest choice in "Robot Treasure Route", and why?
  • Which instruction is clearest for a grid robot โ€” explain your reasoning to a partner.
  • A robot turns left instead of right. What should you do โ€” explain your reasoning to a partner.
  • Does a robot always know what you meant โ€” explain your reasoning to a partner.
  • Where could you use problem solving outside school this week?
  • If you did this again, what would you change?

Adapting it

Support: Read prompts aloud, pair with a confident partner, and accept spoken or drawn answers for writing steps.

Stretch: Ask pupils to create their own extra step for a partner and explain the correct answer.

Curriculum links

  • National Curriculum: Computing: algorithms, debugging and online safety
  • National Curriculum: Maths: reasoning mathematically and problem solving
  • National Curriculum: Computing: logical reasoning and algorithms
  • PSHE: Living in the wider world: making decisions and evaluating choices

Pupil sheet

๐Ÿค– Robot Treasure Route

Name: ____________________ ย  Date: __________

  1. 1. Which instruction is clearest for a grid robot?

    โ˜ Be good

    โ˜ Go over there

    โ˜ Move forward 2 squares

  2. 2. A robot turns left instead of right. What should you do?

    โ˜ Add random steps

    โ˜ Correct the turn instruction

    โ˜ Throw away every instruction

  3. 3. Does a robot always know what you meant?

    โ˜ No, it follows its instructions

    โ˜ Only when it is blue

    โ˜ Yes, always

  4. 4. Connect the clues to their meanings.

    Forward โ†’ ________________

    Turn right โ†’ ________________

    Debug โ†’ ________________

  5. 5. Write a route for a pretend robot with at least four precise commands. Add a mistake, then explain the fix.