Teacher guide · Think Lab · Harder · about 35 min
🚪 Escape the Room
Pupils practise problem solving and curiosity through "Escape the Room": Combine clues in the right order to get out.
Lesson guide
1. Hook · 5 min
Show the 🚪 mission title and read the opening: "Search the room.". Take three quick guesses.
2. Model · 5 min
Think aloud through the first step together. Use Cog the Owl's line as your prompt: "Good thinking. Show me the why."
3. Do · 10 min
Pairs work through the 3 steps on screen or on the printed sheet. Circulate and ask "why?"
4. Discuss · 10 min
Use two or three of the discussion questions. Ask pairs to share different answers, not just correct ones.
5. Reflect · 5 min
Exit ticket: one sentence on how they used problem solving today.
Discussion questions
- What was the hardest choice in "Escape the Room", and why?
- What's the door code — explain your reasoning to a partner.
- Where could you use problem solving outside school this week?
- If you did this again, what would you change?
Adapting it
Support: Read prompts aloud, pair with a confident partner, and accept spoken or drawn answers for writing steps.
Stretch: Ask pupils to create their own extra step for a partner and explain the correct answer.
Curriculum links
- National Curriculum: Maths: reasoning mathematically and problem solving
- National Curriculum: Computing: logical reasoning and algorithms
- PSHE: Living in the wider world: making decisions and evaluating choices
Pupil sheet
🚪 Escape the Room
Name: ____________________ Date: __________
1. Search the room.
Clue — Poster: A poster of 4 planets.
Clue — Clock: The clock is stopped at 7.
Clue — Note: 'Planets first, then the clock.'
2. What's the door code?
☐ 74
☐ 47
☐ 11
3. Put your escape steps in order.
___ Open the door
___ Read the note
___ Search the room
___ Work out the code