Teacher guide · Think Lab · Harder · about 35 min

🚪 Escape the Room

Pupils practise problem solving and curiosity through "Escape the Room": Combine clues in the right order to get out.

Lesson guide

  1. 1. Hook · 5 min

    Show the 🚪 mission title and read the opening: "Search the room.". Take three quick guesses.

  2. 2. Model · 5 min

    Think aloud through the first step together. Use Cog the Owl's line as your prompt: "Good thinking. Show me the why."

  3. 3. Do · 10 min

    Pairs work through the 3 steps on screen or on the printed sheet. Circulate and ask "why?"

  4. 4. Discuss · 10 min

    Use two or three of the discussion questions. Ask pairs to share different answers, not just correct ones.

  5. 5. Reflect · 5 min

    Exit ticket: one sentence on how they used problem solving today.

Discussion questions

  • What was the hardest choice in "Escape the Room", and why?
  • What's the door code — explain your reasoning to a partner.
  • Where could you use problem solving outside school this week?
  • If you did this again, what would you change?

Adapting it

Support: Read prompts aloud, pair with a confident partner, and accept spoken or drawn answers for writing steps.

Stretch: Ask pupils to create their own extra step for a partner and explain the correct answer.

Curriculum links

  • National Curriculum: Maths: reasoning mathematically and problem solving
  • National Curriculum: Computing: logical reasoning and algorithms
  • PSHE: Living in the wider world: making decisions and evaluating choices

Pupil sheet

🚪 Escape the Room

Name: ____________________   Date: __________

  1. 1. Search the room.

    Clue — Poster: A poster of 4 planets.

    Clue — Clock: The clock is stopped at 7.

    Clue — Note: 'Planets first, then the clock.'

  2. 2. What's the door code?

    ☐ 74

    ☐ 47

    ☐ 11

  3. 3. Put your escape steps in order.

    ___ Open the door

    ___ Read the note

    ___ Search the room

    ___ Work out the code