Teacher guide ยท Creative Lab ยท Medium ยท about 35 min
๐ Story Forge Adventure
Pupils practise creativity and confidence through "Story Forge Adventure": Build a story with a hero, a problem and a twist โ round by round.
Lesson guide
1. Hook ยท 5 min
Show the ๐ mission title and read the opening: "Choose your hero.". Take three quick guesses.
2. Model ยท 5 min
Think aloud through the first step together. Use Pixel the Fox's line as your prompt: "Nice! That's an idea nobody else had."
3. Do ยท 10 min
Pairs work through the 8 steps on screen or on the printed sheet. Circulate and ask "why?"
4. Discuss ยท 10 min
Use two or three of the discussion questions. Ask pairs to share different answers, not just correct ones.
5. Reflect ยท 5 min
Exit ticket: one sentence on how they used creativity today.
Discussion questions
- What was the hardest choice in "Story Forge Adventure", and why?
- Choose your hero โ explain your reasoning to a partner.
- Give your hero a name and one thing they badly want โ explain your reasoning to a partner.
- Every story needs a problem. Pick one โ explain your reasoning to a partner.
- Where could you use creativity outside school this week?
- If you did this again, what would you change?
Adapting it
Support: Read prompts aloud, pair with a confident partner, and accept spoken or drawn answers for writing steps.
Stretch: Set the Challenge tier (1 extra steps) and ask pupils to justify every answer in writing.
Curriculum links
- National Curriculum: English: composition โ planning and drafting ideas (KS1/KS2)
- National Curriculum: Design & Technology: generate, develop and communicate ideas
- PSHE: Health & wellbeing: self-concept, strengths and interests
Pupil sheet
๐ Story Forge Adventure
Name: ____________________ ย Date: __________
1. Choose your hero.
โ ๐ฆ A fox who can't keep a secret
โ ๐งโ๐ A junior astronaut
โ ๐ A very small dragon
โ ๐ต๏ธ A nine-year-old detective
2. Give your hero a name and one thing they badly want.
3. Every story needs a problem. Pick one.
โ Something precious goes missing
โ A promise gets broken
โ A door appears that shouldn't exist
โ They're blamed for something they didn't do
4. Put a story in the right shape.
___ Build-up
___ Ending
___ Opening
___ Problem
___ Turning point
5. Write your opening sentence. Make me want to read the next one.
6. Match the technique to the example.
Simile โ ________________
Alliteration โ ________________
Personification โ ________________
Onomatopoeia โ ________________
7. Now write the twist โ the bit nobody sees coming.
8. Write the last line of your story.