Teacher guide · Creative Lab · Harder · about 32 min

🏓 Invent a New Sport

Pupils practise creativity and problem solving through "Invent a New Sport": Equipment, rules, and how you win.

Lesson guide

  1. 1. Hook · 5 min

    Show the 🏓 mission title and read the opening: "Name your sport and say where it's played.". Take three quick guesses.

  2. 2. Model · 5 min

    Think aloud through the first step together. Use Pixel the Fox's line as your prompt: "Nice! That's an idea nobody else had."

  3. 3. Do · 10 min

    Pairs work through the 3 steps on screen or on the printed sheet. Circulate and ask "why?"

  4. 4. Discuss · 10 min

    Use two or three of the discussion questions. Ask pairs to share different answers, not just correct ones.

  5. 5. Reflect · 5 min

    Exit ticket: one sentence on how they used creativity today.

Discussion questions

  • What was the hardest choice in "Invent a New Sport", and why?
  • Name your sport and say where it's played — explain your reasoning to a partner.
  • List the equipment players need — explain your reasoning to a partner.
  • How do you score, and how do you win — explain your reasoning to a partner.
  • Where could you use creativity outside school this week?
  • If you did this again, what would you change?

Adapting it

Support: Read prompts aloud, pair with a confident partner, and accept spoken or drawn answers for writing steps.

Stretch: Set the Challenge tier (1 extra steps) and ask pupils to justify every answer in writing.

Curriculum links

  • National Curriculum: English: composition — planning and drafting ideas (KS1/KS2)
  • National Curriculum: Design & Technology: generate, develop and communicate ideas
  • PSHE: Health & wellbeing: self-concept, strengths and interests

Pupil sheet

🏓 Invent a New Sport

Name: ____________________   Date: __________

  1. 1. Name your sport and say where it's played.

  2. 2. List the equipment players need.

  3. 3. How do you score, and how do you win?