Teacher guide · Think Lab · Easier · about 30 min
🦘 Hop in 2s, 5s and 10s
Pupils practise problem solving through "Hop in 2s, 5s and 10s": Skip counting patterns.
Lesson guide
1. Hook · 5 min
Show the 🦘 mission title and read the opening: "2, 4, 6, 8, … what comes next?". Take three quick guesses.
2. Model · 5 min
Think aloud through the first step together. Use Cog the Owl's line as your prompt: "Good thinking. Show me the why."
3. Do · 10 min
Pairs work through the 4 steps on screen or on the printed sheet. Circulate and ask "why?"
4. Discuss · 10 min
Use two or three of the discussion questions. Ask pairs to share different answers, not just correct ones.
5. Reflect · 5 min
Exit ticket: one sentence on how they used problem solving today.
Discussion questions
- What was the hardest choice in "Hop in 2s, 5s and 10s", and why?
- 2, 4, 6, 8, … what comes next — explain your reasoning to a partner.
- 5, 10, 15, … next — explain your reasoning to a partner.
- How many fingers on 4 hands? Show how you counted — explain your reasoning to a partner.
- Where could you use problem solving outside school this week?
- If you did this again, what would you change?
Adapting it
Support: Read prompts aloud, pair with a confident partner, and accept spoken or drawn answers for writing steps.
Stretch: Ask pupils to create their own extra step for a partner and explain the correct answer.
Curriculum links
- National Curriculum: Maths: number, calculation, fractions and reasoning (KS1/KS2)
- National Curriculum: Maths: reasoning mathematically and problem solving
- National Curriculum: Computing: logical reasoning and algorithms
- PSHE: Living in the wider world: making decisions and evaluating choices
Pupil sheet
🦘 Hop in 2s, 5s and 10s
Name: ____________________ Date: __________
1. 2, 4, 6, 8, … what comes next?
☐ 10
☐ 12
☐ 9
2. 5, 10, 15, … next?
☐ 16
☐ 20
☐ 25
3. Count in 10s.
___ 10
___ 20
___ 30
___ 40
4. How many fingers on 4 hands? Show how you counted.