Teacher guide · Real Life Lab · Medium · about 32 min
💷 Shop Keeper Money
Pupils practise real life thinking and problem solving through "Shop Keeper Money": Pounds, pence and change.
Lesson guide
1. Hook · 5 min
Show the 💷 mission title and read the opening: "£1 is how many pence?". Take three quick guesses.
2. Model · 5 min
Think aloud through the first step together. Use Coin the Raccoon's line as your prompt: "Smart call. Money and time both count."
3. Do · 10 min
Pairs work through the 4 steps on screen or on the printed sheet. Circulate and ask "why?"
4. Discuss · 10 min
Use two or three of the discussion questions. Ask pairs to share different answers, not just correct ones.
5. Reflect · 5 min
Exit ticket: one sentence on how they used real life thinking today.
Discussion questions
- What was the hardest choice in "Shop Keeper Money", and why?
- £1 is how many pence — explain your reasoning to a partner.
- A toy costs 65p. You pay £1. Change — explain your reasoning to a partner.
- Which coins make 50p — explain your reasoning to a partner.
- Where could you use real life thinking outside school this week?
- If you did this again, what would you change?
Adapting it
Support: Read prompts aloud, pair with a confident partner, and accept spoken or drawn answers for writing steps.
Stretch: Ask pupils to create their own extra step for a partner and explain the correct answer.
Curriculum links
- National Curriculum: Maths: number, calculation, fractions and reasoning (KS1/KS2)
- National Curriculum: Maths: money, measures and solving real-world problems
- PSHE: Living in the wider world: economic wellbeing — money, saving and choices
- PSHE: Health & wellbeing: keeping safe and everyday responsibilities
Pupil sheet
💷 Shop Keeper Money
Name: ____________________ Date: __________
1. £1 is how many pence?
☐ 100p
☐ 10p
☐ 50p
2. A toy costs 65p. You pay £1. Change?
☐ 25p
☐ 35p
☐ 45p
3. Which coins make 50p?
☐ 20p + 10p + 10p
☐ 20p + 20p + 10p
☐ 20p + 20p + 5p
4. Plan a £5 picnic. List items and prices.