Teacher guide ยท Creative Lab ยท Harder ยท about 40 min
๐ Invent a New Sport
Pupils practise creativity and problem solving through "Invent a New Sport": Mix two games into a brand-new sport with your own rules.
Lesson guide
1. Hook ยท 5 min
Show the ๐ mission title and read the opening: "Mix two things:". Take three quick guesses.
2. Model ยท 5 min
Think aloud through the first step together. Use Pixel the Fox's line as your prompt: "Nice! That's an idea nobody else had."
3. Do ยท 15 min
Pairs work through the 4 steps on screen or on the printed sheet. Circulate and ask "why?"
4. Discuss ยท 10 min
Use two or three of the discussion questions. Ask pairs to share different answers, not just correct ones.
5. Reflect ยท 5 min
Exit ticket: one sentence on how they used creativity today.
Discussion questions
- What was the hardest choice in "Invent a New Sport", and why?
- Mix two things: โ explain your reasoning to a partner.
- Give your sport a name and say how you score a point โ explain your reasoning to a partner.
- Write 3 rules so it is fair โ explain your reasoning to a partner.
- Where could you use creativity outside school this week?
- If you did this again, what would you change?
Adapting it
Support: Read prompts aloud, pair with a confident partner, and accept spoken or drawn answers for writing steps.
Stretch: Ask pupils to create their own extra step for a partner and explain the correct answer.
Curriculum links
- National Curriculum: English: composition โ planning and drafting ideas (KS1/KS2)
- National Curriculum: Design & Technology: generate, develop and communicate ideas
- PSHE: Health & wellbeing: self-concept, strengths and interests
Pupil sheet
๐ Invent a New Sport
Name: ____________________ ย Date: __________
1. Mix two things:
โ Football + Hide and seek
โ Tennis + Trampolines
โ Chess + Running
โ Swimming + Painting
2. Give your sport a name and say how you score a point.
3. Write 3 rules so it is fair.
4. Something goes wrong in the first match! What rule do you add?