Teacher guide · Think Lab · Harder · about 35 min

🌍 What If… World

Pupils practise creativity and problem solving through "What If… World": Imagine the world changed overnight. What happens next?

Lesson guide

  1. 1. Hook · 5 min

    Show the 🌍 mission title and read the opening: "Pick a 'What if…'". Take three quick guesses.

  2. 2. Model · 5 min

    Think aloud through the first step together. Use Cog the Owl's line as your prompt: "Good thinking. Show me the why."

  3. 3. Do · 10 min

    Pairs work through the 5 steps on screen or on the printed sheet. Circulate and ask "why?"

  4. 4. Discuss · 10 min

    Use two or three of the discussion questions. Ask pairs to share different answers, not just correct ones.

  5. 5. Reflect · 5 min

    Exit ticket: one sentence on how they used creativity today.

Discussion questions

  • What was the hardest choice in "What If… World", and why?
  • Pick a 'What if…' — explain your reasoning to a partner.
  • What is the first thing people would notice — explain your reasoning to a partner.
  • Think of one GOOD thing and one PROBLEM it causes — explain your reasoning to a partner.
  • Where could you use creativity outside school this week?
  • If you did this again, what would you change?

Adapting it

Support: Read prompts aloud, pair with a confident partner, and accept spoken or drawn answers for writing steps.

Stretch: Ask pupils to create their own extra step for a partner and explain the correct answer.

Curriculum links

  • National Curriculum: Maths: reasoning mathematically and problem solving
  • National Curriculum: Computing: logical reasoning and algorithms
  • PSHE: Living in the wider world: making decisions and evaluating choices

Pupil sheet

🌍 What If… World

Name: ____________________   Date: __________

  1. 1. Pick a 'What if…'

    ☐ Gravity stopped every Tuesday

    ☐ Animals could talk

    ☐ Nobody needed sleep

    ☐ It rained lemonade

  2. 2. What is the first thing people would notice?

  3. 3. Think of one GOOD thing and one PROBLEM it causes.

  4. 4. Invent a solution to the problem.

  5. 5. Put these thinking steps in order.

    ___ Find a problem

    ___ Imagine the change

    ___ Invent a fix

    ___ Spot the effects