Teacher guide · Think Lab · Harder · about 35 min
🌍 What If… World
Pupils practise creativity and problem solving through "What If… World": Imagine the world changed overnight. What happens next?
Lesson guide
1. Hook · 5 min
Show the 🌍 mission title and read the opening: "Pick a 'What if…'". Take three quick guesses.
2. Model · 5 min
Think aloud through the first step together. Use Cog the Owl's line as your prompt: "Good thinking. Show me the why."
3. Do · 10 min
Pairs work through the 5 steps on screen or on the printed sheet. Circulate and ask "why?"
4. Discuss · 10 min
Use two or three of the discussion questions. Ask pairs to share different answers, not just correct ones.
5. Reflect · 5 min
Exit ticket: one sentence on how they used creativity today.
Discussion questions
- What was the hardest choice in "What If… World", and why?
- Pick a 'What if…' — explain your reasoning to a partner.
- What is the first thing people would notice — explain your reasoning to a partner.
- Think of one GOOD thing and one PROBLEM it causes — explain your reasoning to a partner.
- Where could you use creativity outside school this week?
- If you did this again, what would you change?
Adapting it
Support: Read prompts aloud, pair with a confident partner, and accept spoken or drawn answers for writing steps.
Stretch: Ask pupils to create their own extra step for a partner and explain the correct answer.
Curriculum links
- National Curriculum: Maths: reasoning mathematically and problem solving
- National Curriculum: Computing: logical reasoning and algorithms
- PSHE: Living in the wider world: making decisions and evaluating choices
Pupil sheet
🌍 What If… World
Name: ____________________ Date: __________
1. Pick a 'What if…'
☐ Gravity stopped every Tuesday
☐ Animals could talk
☐ Nobody needed sleep
☐ It rained lemonade
2. What is the first thing people would notice?
3. Think of one GOOD thing and one PROBLEM it causes.
4. Invent a solution to the problem.
5. Put these thinking steps in order.
___ Find a problem
___ Imagine the change
___ Invent a fix
___ Spot the effects